This is a roleplay based of the series .hack. You can choose your own character classes and you can have items and whatnot that are actually from .hack. Here you can be your very own character.
 
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 Harvest Cleric

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Lunyka
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Female Number of posts : 74
Age : 26
Registration date : 2008-10-15

PostSubject: Harvest Cleric   Wed Oct 15, 2008 11:02 pm

They are sometimes called "Clerics" for short.

Their favored weapons are staves, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physicially stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Hold and Release", "Rapid Attacks") for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts.



As a player raises his or her job level, he or she will gain access to new abilities. Some healing spells can be learned by all classes via special, expensive books, but a fair portion of the Harvest Cleric repertoire is unique. In addition, since items are unusable in Arena battles, Harvest Clerics are considered a team staple.

* Repth (Target: Unit, HP Restored: 100, Job Lv. 1)
* Rip Duk (Target: Unit, Cures Poison, Job Lv. 2)
* Rue Kruz (Target: Unit, Water Elemental Attack, Job Lv. 3)
* Rip Mumin (Target: Unit, Cures Sleep, Job Lv. 4)
* Ul Repth (Target: Unit, HP Restored: 200, Job Lv. 5)
* Zan Rom (Target: Area, Anti-Air Wind Elemental Tornado Attack, Job Lv. 6)
* Rip Maen (Target: Unit, Same as Resurrect, Job Lv. 7)
* La Repth (Target: Area, HP Restored: 100, Job Lv. Cool
* Rip Maj (Target: Unit, SP:15, Cures Curse, Job Lv. 9)
* Ol Repth (Target: Unit, SP: 80, HP Restored: 350, Job Lv. 11)
* Rip Fin (Target: Unit, SP: 20, Cures Seal, Job Lv. 11)
* Ap Corv (Target: Unit, SP: 15, Temporary up in P. Atk., Job Lv. 12)
* Ap Corma (Target: Unit, SP: 15, Temporary up in M. Atk., Job Lv. 12)
* Rip Suvi (Target: Unit, SP: 15, Cures Paralysis, Job Lv. 13)
* Lau Repth (Target: Area, SP: 120, HP Restored: 200, Job Lv. 14)
* Ap Vorv (Target: Unit, SP: 15, Temporary up in P. Def., Job Lv. 15)
* Ap Vorma (Target: Unit, SP: 15, Temporary up in M. Def., Job Lv. 15)
* Pha Repth (Target: Unit, SP: 120, HP Restored: all, Job Lv. 16)
* Rig Geam (Target: Unit, SP: 35, SP replenishes over time, Job Lv. 17)
* Rig Saem (Target: Unit, SP: 35, HP replenishes over time, Job Lv. 17)
* Lei Zas (Target: Unit, SP: 42 Light Elemental, Job Lv. 18)
* Lau Repth (Target: Area, SP: 225, HP Restored: 350, Job Lv. 19)
* Rip Ranki (Target: Unit, SP: 30, Cures Confusion, Job Lv. 21)
* Ap Do (Target: Unit, SP: 20, Temporary up in speed, Job Lv. 21)
* Rip Param (Target: Unit, SP: 45, recovers all bad status effects, Job Lv. 22)
* Phal Repth (Target: Area, SP: 338, everyone's HP is fully restored, Job Lv. 22)
* Lapu Corv (Target: Area, SP: 40, temporary up in everyone's P.attack, Job Lv. 23)
* Lapu Corma (Target: Area, SP: 40, temporary up in everyone's P.defense, Job Lv. 23)
* LaRig Geam (Target: Area, SP: 90, recovers everyone's HP over time, Job Lv. 24)
* LaRig Saem (Target: Area, SP: 90, recovers everyone's SP over time, Job Lv. 24)
* Lapu Vorv (Target: Area, SP: 40, temporary up in everyone's M.attack, Job Lv. 25)
* Lapu Vorma (Target: Area, SP: 40, temporary up in everyone's M.defense, Job Lv. 25)
* PhaRip Maen (Target: Unit, SP: 150, resurrects one dead friend with 100% HP, Job Lv. 26)


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